UNITE

Youth Advocacy Platform

We, Team Neptune, were tasked by UNICEF to ideate engaging solutions for youth advocacy using an online platform.

UNITE is an app that not only helps promote and provide resources surrounding youth advocacy, it provides a way for users to take action and discuss issues with other youths around the world.

My Role

I collaborated throughout the whole design process with Team Neptune. Mainly contributed during the ideation and prototype stages; sketching, designing, prototype building, and testing.

Simrit and I wireframed and designed the lo-fi and high-fi prototypes. I also helped make the final presentation.

Team

Atif Hussain

Emily Xiao

Olivia Albin

Simrit Dhillon

Vishaldip Dhillon

Duration

Jan - Apr 2021

(4 months)

Tools

Figma, Miro, Google Slides & Docs

Client

Problem

The COVID-19 pandemic has changed the way young people are able to engage with civil activism.

No strong online option for young people to learn about and support activism efforts, including government policies.

Design Challenge

Research and develop an online platform for youth (age 13-24) to promote and discuss youth advocacy topics with others around the world.

Provide a place for government/UNICEF to safely and directly collaborate with youth on issues regarding youth advocacy.

Solution

After multiple iterations and user testing, we created a high fidelity prototype.

The below video showcases a walkthrough of the UNITE app; from the login page to annotating an article. (28 sec)

Login Page

  • Enter as a guest (for those under age 16)

  • Register with anonymous username

Learn

  • Locate and view various topics

  • View articles & videos to learn about foundational concepts of each topic

Discuss

  • Ask questions and respond to others

  • Questions moderators/officials respond to are emphasized

Learn

  • Locate and view various topics

  • View articles & videos to learn about foundational concepts of each topic

Annotate

  • Add comments & opinions on individual lines on articles & briefs

  • Easily view and share opinions

Process

Research

We conducted primary research using surveys and remote interview with youth (ages 18-24). With the three interviews and 40 survey responses we found discovered the following insights.

80%

Lack of awareness of

advocacy programs

50%

Easier to engage in online activism

(but less impactful)

66%

Mental health decline during COVID-19

100%

Interest to learn more about advocacy

How might we create an engaging and safe space for youth advocacy?

- Team Neptune

How might we create an engaging and safe space for youth advocacy?

- Team Neptune

Personas

We identified user groups and created two personas accordingly.

Sarah Albin

Grade 10 | 14 years old

“I love school, but doing my classes online has been really tough, and I feel like I’m not learning anything at all.”


  • Worried about her opinion not being valued due to her age

  • Fear of sharing her opinions

  • Feels helpless to contribute and help with various causes and movements

Percy Xu

Trades | 19 years old

"With everything going on, I don't have time to educate myself on these complex topics"


  • Feels online activism is isn't effective compared to in person

  • Doesn't feel like participating in advocacy directly benefits him

Pain Points

  • Disconnection with decision makers such as the government, and with other youth

  • Difficulty to make impactful and meaningful contributions

  • Fear of being judged and having their perspectives and opinions being used against them.

  • Unaware of the direct benefits of how advocacy can help them in the long term, and how it would affect them.

Goals

Peer interaction

Create an online community for youth with direct peer interaction to help foster discussion and learning.


Engaging format

Keep users interested in using the platform with informal and fun content.


Tangible input

Space to give tangible input on real-world issues that is critically examined by UNICEF and government officials.


No required parental input

UNICEF is determined that users should not require parental approval to access platform and resources.

Sketches

We diverged and converged back together after making sketches on how the prototype would look like while keeping in mind of the pain points, goals and objectives we've made earlier.

My sketches (along with Simrit) were focused on the gamification aspects and solutions to keep users engaged with youth advocacy.

Wireframing

From the sketches made by every member at Team Neptune, Simrit and I designed the basic layout of the application and created low-fi wireframes in Figma for user testing.

User test

During the user tests with out low-fi design, three participates had think-out-loud tasks and questions. From the user tests Emily conducted, we gathered some valuable insights that helped shaped our final solution.​

  • Changed the discussion forms to simplify the interface and empathize important elements

  • Added titles on the bottom of the navigation icons due to navigation confusion

Conclusion

Throughout the whole term, we went through each design phase together as a team and it paid off! Our presentation won first place out of 7 teams for this project!

One valuable lesson I gained was integrating the 5 E Experience model into the research phase. Like a journey map, we used this to empathize a users experience; from the beginning of what entices them to how they feel when they exit that experience. I enjoyed prototyping and figuring out how each interaction would link to each other (and incorporating charming login avatars to ensure privacy!). I've learned a lot from this client project and hope to continue to work on more impactful projects such as this one!

The journey ends, but curiosity begins

Have questions, feedback, or a cool challenge? Send me a message—I'm ready for the adventure!

The journey ends, but curiosity begins

Have questions, feedback, or a cool challenge? Send me a message—I'm ready for the adventure!

The journey ends, but curiosity begins

Have questions, feedback, or a cool challenge? Send me a message—I'm ready for the adventure!