Dreams of Innovation

Escape room

Our team designed an escape room that portrayed the life of Earl Bakken and illustrated how his creation of the first external battery-operated pacemaker was influenced by Mary Shelley's "Frankenstein."

My Role

Out of the 4 rooms, I was responsible of Room 3; overseeing the entire design and development process from story beats to prototyping.

I also contributed to the ideation phases of creating the overarching narrative, the final design document, and final presentation.

Team

Abigail Alton

Simrit Dhillon

Quinn Phillips

Duration

Sept - Dec 2023

(4 months)

Tools

Google Suite, Figma, Crafting Materials (e.g. paper, magnets)

Client

Constraints

Although the project remained theoretical, each room had a time limit of 15 minutes, contributing to an overall 1-hour escape room experience.

The team also had to consider the reset process.

Design Challenge

Develop a family-friendly and educational escape room that encapsulates the essence of the museum and its exhibits.

Final Design

Room 3 is set in Victor Frankenstein’s electricity laboratory filled with various electrical equipment. The room's environmental narrative guides players in solving puzzles to generate electricity using lightning, ultimately reviving Victor Frankenstein's monster in the previous room.

By completing the puzzles, players escape the room with knowledge that helps them in the final room. The room explores the origin of the first electrical battery as well as embarking on a literary journey through Mary Shelley’s “Frankenstein.”

*Details of the project are all intellectual property, including but not limited to storylines, characters, and gameplay mechanics, created by Abigail Alton, Simirit Dhillon, Quinn Phillips, & Yuki Xu.

The journey ends, but curiosity begins

Have questions, feedback, or a cool challenge? Send me a message—I'm ready for the adventure!

The journey ends, but curiosity begins

Have questions, feedback, or a cool challenge? Send me a message—I'm ready for the adventure!

The journey ends, but curiosity begins

Have questions, feedback, or a cool challenge? Send me a message—I'm ready for the adventure!